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How teachers can use games in their classrooms to increase students’ engagement, motivation, and ability to solve problems. 0:00 – Purpose of the guide 0:43 – Reasons for using games 5:30 – Integrating games into the classroom: 5:45 – Cargo Bot review 7:00 – Lure of the Labyrinth review & lesson plan 10:07 – Gamification example 10:52 – Kahoot review & lesson plan 13:05 – Best practices & resources for getting started with games 13:34 – Additional resources Links to resources discussed in video: Cargo Bot: http://twolivesleft.com/CargoBot/ Lure of the Labyrinth: https://labyrinth.thinkport.org Kahoot!: https://getkahoot.com/ BrainPop Game Up: https://www.brainpop.com/games/ Edutopia’s Game Based Learning Resource Roundup: http://www.edutopia.org/game-based-le… Common Sense Media’s Learning Ratings: https://www.commonsensemedia.org/lear… Teach Thought: http://www.teachthought.com/?s=games Gabe Zichermann’s TEDx talk: https://www.youtube.com/watch?v=O2N-5… Jane McGonigal’s TED talk: https://www.youtube.com/watch?v=dE1Du… Extra Credits YouTube channel: https://www.youtube.com/user/ExtraCre… NPR article about benefits of games: http://www.npr.org/sections/ed/2015/0… IGNITEducation’s Insert Coins blog: http://igniteducation.com/tag/insert-… Lure of the Labyrinth Educators’ page: https://labyrinth.thinkport.org/www/e… Gamestar Mechanic: http://gamestarmechanic.com/teachers/… Edutopia – Using Games for Assessment: http://www.edutopia.org/blog/using-ga… Game-Based Learning & Formative Assessment: https://www.classroominc.org/case_stu… Using a Classroom Game as an Assessment: http://www.edutopia.org/blog/classroo…

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